Astuce Half-life , et Half-life opposing force  (Astuce Half-life, et Half-life opposing force) posté le mardi 04 avril 2006 21:33

AdTech Ad Cheat codes
Lancez le jeu par la commande MS-DOS : "hl.exe -dev -console". Une fois dans le menu du jeu, cliquez sur le bouton console en haut à gauche et tapez : SV_CHEATS 1 pour activer le cheat mode. Puis, désormais au cours du jeu, appuyez sur la touche ² (clavier AZERTY) ou ~ (clavier QWERTY) qui se trouve au -dessus de la touche . Vous serez dans la console. Alors, entrez les codes suivants :
+RELOAD         Recharge automatique activée
-RELOAD         Recharge automatique désactivée
CHASE_ACTIVE x  Active ou désactive la vue arrière du personnage (avec x = 0 ou 1)
DEVELOPER 0     Mode développeur désactivé
DEVELOPER 1     Mode développeur activé
DEVELOPER 2     Mode développeur étendu activé
/FIRSTPERSON    Retour en vue à la première personne
IMPULSE 101     Toutes les armes et le plein de munitions
IMPULSE 102     Plus de sang
IMPULSE 103     Stats des monstres
IMPULSE 104     Liste des monstres
IMPULSE 105     Joueur silencieux
IMPULSE 106     Stats des sprites
IMPULSE 107     Noms des textures
IMPULSE 195     Information IA
IMPULSE 196     Information IA
IMPULSE 197     Information IA
IMPULSE 199     Information IA
IMPULSE 203     Supprime les ennemis
LAMBERT -1.0001 Plus de flash
SV_GRAVITY x    Ajuste la gravité où 999<x<999999
/GOD            Invulnérabilité (God Mode)
/NOCLIP         Mode passe-muraille
/NOTARGET       Invisibilité
/THIRDPERSON    Vue à la troisième personne
/MAP CxAx       Va au niveau CxAx, où CxAx est un nom de niveau, dont voici la liste :
                1 Joueur
                C0A0    C1A2B   C2A2     C2A4D   C3A2C
                C0A0A   C1A2C   C2A2A    C2A4E   C3A2D
                C0A0B   C1A2D   C2A2B1   C2A4F   C3A2E
                C0A0C   C1A3    C2A2B2   C2A4G   C3A2F
                C0A0D   C1A3A   C2A2C    C2A5    C4A1
                C0A0E   C1A3B   C2A2D    C2A5A   C4A1A
                C1A0    C1A3C   C2A2E    C2A5B   C4A1B
                C1A0A   C1A3D   C2A2F    C2A5C   C4A1C
                C1A0B   C1A4    C2A2G    C2A5D   C4A1D
                C1A0C   C1A4B   C2A2H    C2A5E   C4A1E
                C1A0D   C1A4D   C2A3     C2A5F   C4A1F
                C1A0E   C1A4E   C2A3A    C2A5G   C4A2
                C1A1    C1A4F   C2A3B    C2A5W   C4A2A
                C1A1A   C1A4G   C2A3C    C2A5X   C4A2B
                C1A1B   C1A4I   C2A3D    C3A1    C4A3
                C1A1C   C1A4J   C2A3E    C3A1A   C5A1
                C1A1D   C1A4K   C2A4     C3A1B
                C1A1F   C2A1    C2A4A    C3A2
                C1A2    C2A1A   C2A4B    C3A2A
                C1A2A   C2A1B   C2A4C    C3A2B
                Multi-joueurs / DeathMatch
                BOOT_CAMP
                BOUNCE
                DATACORE
                LAMBDA_BUNKER
                SNARK_PIT
                STALKYARD
                SUBTRANSIT
                UNDERTOW
                Hazard Course
                T0A0
                T0A0A
                T0A0B
                T0A0B1
                T0A0B2
                T0A0C
                T0A0D
Pour le code suivant, vous devrez démarrer le jeu avec la commande "hl.exe -console -dev".
/GIVE x          Vous donne l'élément souhaité, où x peut valoir :
                item_airtank
                item_antidote
                item_battery
                item_healthkit
                item_longjump
                item_security
                item_sodacan
                item_suit
                ammo_357
                ammo_9mmAR
                ammo_9mmbox
                ammo_9mmclip
                ammo_ARgrenades
                ammo_buckshot
                ammo_crossbow
                ammo_egonclip
                ammo_gaussclip
                ammo_glockclip
                ammo_mp5clip
                ammo_mp5grenades
                ammo_rpgclip
                weapon_357
                weapon_9mmAR
                weapon_9mmhandgun
                weapon_crossbow
                weapon_crowbar
                weapon_egon
                weapon_gauss
                weapon_glock
                weapon_handgrenade
                weapon_hornetgun
                weapon_mp5
                weapon_python
                weapon_rpg
                weapon_satchel
                weapon_shotgun
                weapon_snark
                weapon_tripmine

 

Récupérer de l'énergie

Si vous n'avez pas de régénération d'energie mais que vous avez des distributeurs, appuyez sur les boutons de ceux-ci pour faire descendre les canettes. Chaque canette vaut 1 point d'energie.

 

Longue portée sur toutes les armes

Si vous voulez avoir une longue portee sur toute les armes (comme l'arbalète), c'est simple. Prenez le fusil à pompe. Sauvegardez, puis prenez l'arbalète. Mettez-la en mode longue portée, puis chargez votre partie par la touche . Et voilà, vous avez le fusil à pompe en mode longue portée. Même chose pour toutes les autres armes.

 

Zoom sur toutes les armes

Voici comment obtenir un zoom sur toutes les armes à Half-Life (fonctionne aussi sur Team Forteress Classic) et à tous les mods. Cherchez d'abord le fichier CONFIG.CFG de votre mod (ou du jeu s'il s'agit de la version normale). A l'aide d'un éditeur de texte, ouvrez-le et allez à la fin de "bind". Ajoutez les lignes qui suivent :

bind "i" "fov 10"
bind "l" "fov 90"
bind "o" "fov 30"


Désormais, au cours du jeu, les touches suivantes auront les fonctions ci-dessous :
I   Zoom très puissant (supérieur a celui de sniper de tfc)
O   Zoom Moyen
L   Vue normale
Vous pouvez changer la valeur du zoom en changeant le numero de fin de ligne (plus il est petit plus le zoom est fort, la valeur par défaut étant 90). Vous pouvez aussi attribuer une haute valeur pour avoir une vue globale du terrain. Enfin, faites bien attention de ne pas affecter une touche déja attribuée (vérifiez les autres bind).
Cette astuce est redoutable en mode multi-joueurs.

 

Enregistrer un film

Ouvrez la console et entrez:
/record       (nom du mini film)
/stopdemo     pour arrêter
/startdemos   (nom de la démo)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

opposing force   

Lancez le jeu avec la commande "hl.exe -dev -console -game gearbox". Appuyez sur la touche ² pendant le jeu pour faire afficher la console. Tapez SV_CHEATS 1 puis entrez l'un des codes suivants :
/GIVE x         Fait apparaître l'objet ayant pour nom x
/GOD            Invulnérabilité
/NOCLIP         Mode passe-murailles et mode vol
IMPULSE 101     Toutes les armes et munitions
/GIVE WEAPON_x  Donne une arme (où x est un nom parmi les suivants)
             EAGLE
             DISPLACER
             GRAPPLE
             KNIFE
             M249
             PIPEWRENCH
             SHOCKRIFLE
             SNIPERRIFLE
             SPORELAUNCHER
/MAP x          Choix de la carte (où x est un nom de carte parmi les suivants)
     OFBOOT0
     OFBOOT1
     OFBOOT2
     OFBOOT2
     OFBOOT3
     OFBOOT4
     OF0A0
     OF1A1
     OF1A2
     OF1A3
     OF1A4
     OF1A4B
     OF1A5
     OF1A5B
     OF2A1
     OF2A1B
     OF2A2
     OF2A3
     OF2A4
     OF2A5
     OF2A5B
     OF3A1
     OF3A1B
     OF3A2
     OF3A3
     OF3A4
     OF3A5
     OF3A6
     OF4A1
     OF4A2
     OF4A3
     OF4A4
     OF4A5
     OF6A1
     OF6A2
     OF6A3
     OF6A4
     OF6A4B
     OF6A5
     OF7A0

 

 

 

 

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Mon compte  (Mon compte) posté le mardi 04 avril 2006 21:26

Voila tous les email inscrit: lolita276@msn.com

pmatrix59@hotmail.com

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Forums  (Forums) posté le mardi 04 avril 2006 21:18

voici mon Forums Halo:  http://halo1.oldiblog.com/
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Mes partenaires  (Mes partenaires) posté le mardi 04 avril 2006 12:10

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Les Enemies Half-Life 2  (Half-Life 2) posté le dimanche 02 avril 2006 16:51

Fast Headcrabs
Attack: Bite (5)
Health: 10
Threat: Low
Identical to regular headcrabs in health and attack, the fast headcrabs are recognizable by their long spider-type legs which allow them to move at a rapid pace. While their extra speed makes them more of a danger than regular headcrabs, their low attack damage makes them only a minor threat.
Poison Headcrabs
Attack: Poison Bite (Up to 99)
Health: 35
Threat: Medium
These nasty headcrabs move quickly and are hard to see. Each poison bite will reduce you to 1 health point (no matter what you were previously on). Because of this, a poison headcrab can't kill you single-handedly but will make you vulnerable to any other foe.
Barnacles
Attack: Bite (10 per second)
Health: 35
Threat: Low
Barnacles are back to their old ways. Watch out for their long toungue which pulls you upwards. Barnacles are most dangerous when poised on high ceilings where a big drop (after being pulled up) causes extra damage. Zombies
Attack: Swipe (10), Double-handed swipe (25)
Health: 50
Threat: Fairly low
When head crabs claim a victim, they turn their hosts into a walking zombie. Their sluggishness and lack of ranged attack makes them more of a nuisance than a potent threat. They are quite tough, and can continue to fight when cut in half.
Zombie Torsos
Attack: Swipe (10)
Health: 25
Threat: Low
If a zombie is sliced by a saw or sharp object, the torso may keep fighting. While a few of crowbar hits will dispatch them, their low height may allow one to sneak up on you in a firefight.
Fast Zombies
Attack: Frenzied swipe (3), Leap attack (10)
Health: 50
Threat: Medium
These rabid monkey-type creatures are the night-stalking horrors of Ravenholm. With their long powerful limbs, they can make huge leaps to their victims. Despite a terrifying appearance, their frenzied claw attack does little damage per swipe.
Poison Zombies
Attack: Swipe (20)
Health: 150
Threat: Medium
While rarely seen, poison zombies can be a nasty obstacle in Gordon's path. These lumbering zombies are extremely tough and will often be carrying two or three poison headcrabs which will jump off to attack separately.
Leeches
Attack: Health drain (10 per second)
Health: N/A
Threat: Low
These pesky water-dwellers inhabit some of City 17's waterways sucking the life out of whatever goes in for a swim. Avoid them by staying out of the water or minimize damage by moving through quickly.
Icthyosaur
Attack: N/A
Health: N/A
Threat: N/A
As seen in the original Half-Life, the icthyosaur is back to menace the waters. Fortunately, you won't encounter these except briefly during the initial teleportation sequence.
Ant Lions
Attack: Swipe (5), Fly onto enemy (5)
Health: 30
Threat: Medium/None
A drone alien, these creatures follow orders from their big brother Ant Lion Guards via alien pheremones. However, if you have possession of these pheremones you can control the ant lions to do your bidding.
Ant Lion Guards
Attack: Charge hit (20), Shove (10)
Health: 500
Threat: High
You won't miss these guys, the big brothers of regular ant lions. More powerful and intelligent than their smaller counterparts, ant lion guards are mean and tough and won't be fooled by pheremones. When killed, they leave the alien pheromone with which you can use to control the regular ant lions.


Combine
Manhacks
Attack: Buzzsaw (20)
Health: 25
Threat: Medium
These robotic, flying saws live up to their name sake: their one purpose is to carve up the Combine's enemies. Oh right, that's you. Their ability to fly means they can easily follow you between floors and up lifts. Roller Mines
Attack: Shock (10)
Health: N/A
Threat: Low
Another feat of Combine engineering, roller mines will prove to be a thorn in Gordon's side in coastal areas. These pesky spheres will roll at you doing damage or latch onto your vehicle, throwing you off balance. While not readily destroyed, the manipulator or shotgun can send the mines flying out of range. Combine Metrocops
Attack: Stun (0), Pistol (3), SMG (3), Manhack release
Health: 26
Threat: Medium Low
The metrocops, or "Civil Protection" (CP), police inner-city areas and keep citizens in line with their pistols, sub-machine guns and stun batons. Some cops are also outfitted with deployable manhacks which they will let loose at opportune moments.
Combine Soldiers
Attack: Rifle butt (10), SMG (3), Shotgun (3), Pulse rifle (3), Grenade (75)
Health: 50
Threat: Medium
More heavily armoured than metrocops, these soldiers can be armed with an SMG, shotgun or pulse rifle and work in squads to take cover and flank you in a gunfight. They won't hesitate to lob a grenade your way, either.
Auto-turrets
Attack: Rapid-fire turret
Health: N/A
Threat: Medium
Often placed to cover choke-points, these automatic gun turrets are a lethal barrier to the combine's enemies. A few well placed shots can tip them off balance - causing them to malfunction and shutdown.
Ground-turrets
Attack: Rapid-fire turret
Health: N/A
Threat: Medium
Found in the later stages of the game, these potent turrets scan the floors for any sign of enemy movement. Stay out of the blue laser sensors to keep out of range.
Hunter-Choppers
Attack: Gun turret (5), Mines (30)
Health: 5,600
Threat: High
Like gunships, helicopters use their airborne advantage to follow you over great distances. In addition to the regular gun-turret, helicopters will also drop mines in your path. Shoot them repeatedly with the mounted air-boat gun to bring them down.
Scanners Type I
Attack: Crash dive (25)
Health: 10
Threat: Low
While type one scanners are not directly armed in any way, it is speculated that they will alert other Combine troops of your presence and send for reinforcements. Scanners Type II
Attack: Mounted gun (3), Crash dive (25)
Health: 30
Threat: Low
Type II scanners are seen only in the later chapters of Gordon's adventure. In addition to the pesky presence of their type I equivalents, type II scanners also fire a light machine gun. Combine Elite
Attack: Pulse rifle (3), Secondary fire (15), Rifle butt (15)
Health: 70
Threat: High
As their name suggests, the Elite are the deadliest of Combine foot-soldiers. They sport a distinctive white uniform and a pulse rifle equipped with a powerful secondary fire. Combine APC
Attack: Machine gun (5), Missiles (25)
Health: 750
Threat: High
These armoured personnel carriers are used for deployments of Combine reinforcements and as mobile missile turrets. Armed with a machine-gun and missile launchers, APCs need to be neutralized quickly or avoided.

Combine Synth
Striders
Attack: Gun turret (3), laser burst, impale
Health: RPG hits needed: Easy 3, Medium 5, Hard 7
Threat: Extreme
Seemingly inspired by the hulking tripods of Orson Well's "War of the Worlds", these alien monstrosities patrol the city streets in search of victims. Very tough and very deadly, striders are feared throughout City 17.
Combine Gunships
Attack: Gun turret
Health: RPG hits needed: Easy 3, Medium 5, Hard 7
Threat: High
Gunships are armed with a single front mounted turret which fires constantly while you're in range. They can follow you across long distances and varied terrain to keep you in their sights.
Combine Dropships
Attack: Machine Gun (3)
Health: N/A
Threat: High
These dropships make the Combine army into a mobile force, ready to be deployed at any time, anywhere. The dropships can carry a squad of troops and even striders in and out of the battle.
Synths
Attack: N/A
Health: N/A
Threat: None
Gordon catches a glimpse of the Combine mortar and crab synth armies in the Citadel. While they never fight in Half-Life 2, these crab synths certainly have devasting potential.
Stalkers
Attack: N/A
Health: N/A
Threat: Looking scary
Captured humanoids who have been tortured and starved into a near-skeletal state, Stalkers are another fearful sight in the Combine Citadel. Good thing you won't come up against them in combat in HL2.

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